5/7/2023 0 Comments Zombie highway 2 deplete ammo![]() ![]() The way i see the weather in Lotd as of now has no effect on gameplay except for heavy fog, so its useless.įully customizable, but needs to be crafted 1st with supplies, vehicles have 3 health bars (fuel, engine, body) fuel depleted = vehicle stop, engine broken = vehicle caught on fire (possibly explode), body total wrecked = zombies can attack/pull players out of vehicle. This increase fuel efficiency and all damage from flame based attack and bombs, but constantly drain health on player and overheat/damage vehicles and drones faster. ![]() "City under fire" weather that change city appearance like from "dogs of war" mission in tac ops leader of the pack + more intense fire and smoke everywhere. Snowy weather that can cause cold effect (slow down mobility, decrease fuel efficiency on vehicles and drones, decrease damage from flamethrower or bombs). ![]() Also the android can explode and can only be killed when shooting weakpoints. While androids from "conspiracy!" have their "weather" to be filled with signal jammer and players cant use minimap and longer hacking cooldown until the androids killed. Maybe treat them as mini bosses, androids from "Alone" will have their "weather modifier" in their territory to be darker and hard to see, and its weakness is lights (flashlight, flashbang). Im thinking about adopting androids from WD1 digital trips in "Alone" and "conspiracy!" as new enemies in it. Zombies need to be able attack vehicles or pulling players from inside if the door is broken. Zombies from living statue person that is undetected. Zombies (Kamikaze) that can emit EMP when killed (temporarily disable hacks and vehicles) Zombies that can explode (we have it currently but its better if its a kamikaze one - running towards enemy and explode) ![]() Zombies that can vomit poisonous Gas/smoke (aoe) Certain clothes should have function as well, jackets to fend off cold, or heat, mask to survive gas/smoke, backpack to carry more stuff/weapons. And to get these new clothes we have to trade it with supplies. This will create different roles and different experience for each players.Īll the wardrobes we can get, this means MASKS too. Say P1 have empty inventory while P2 have half full inventory bcos he carries more weaponry, so P1 can run faster and collect more stuff while P2 can protect P1 with weapons. Add a mechanics where players have limited inventory and can share among players.Īlso more stuff carried in inventory = more weight and can slow down mobility. Overall this would be like WD1 where aiden can collect these things for crafting purposes. Maybe ammo for flamethrower or fuel for vehicles. To craft various explosives, flashbang, napalm, frags, IED, proximity IED, paint bomb, gas bomb, etc. To craft upgrades for hacking and HUD, upgrades that can reveal hidden supplies on minimap, upgrades on optics that allow players to see better in the dark/heavy fog,etc. To craft aid kit, temporary stat booster like zombie repellent, or sprint booster, etc. Maybe add silencer for weapons or crafting unique melee, various drones, utilities like flashlight etc. Collecting different kind of supplies that acts like separate currency to upgrade players.įor upgrading/crafting vehicles and weapons Running around collecting 1 type of supply is boring, we need more objectives. ![]()
0 Comments
Leave a Reply. |